[7] Caesar himself, however, holds no love for the Fiends, as he especially considers their chem-abuse culture an affront to the Legion's principles. 2) same as 1, but the Overseer will still be in charge, and so you have the opportunity of talking to him and convincing him to open the vault or step down... or not (and you … locations Note that killing the attacking Fiends in the vault does not always cause other fiends to attack you. Fallout Wiki is a FANDOM Games Community. If you don't know, develop your character a bit more. you can kill them, even being good, don't worry about it, killing those who try to kill you is neutral and not bad at all. Remained closed longer due to inhabitant wishes. It was also intended to monitor and control other vaults, keeping watch over the various vault experiments.Vault 0 did not “house” its inhabitants in any traditional sense -- instead, their brains were extracted surgically and kept cryogenically … The vault itself is wide-open, practically being a feral den for the Fiends and their huge packs of dogs. Practically, powder gangers should be killed; fiends are an ally of convenience. They are unexceptional in every way, but there is a slew of them. Fiend (Polish: Bies) is a relict creature that appears in The Witcher 3: Wild Hunt. Fiends I have ran into a new bug concerning Vault 3. During the NCR's retreat, the Fiends overwhelmed many of the troopers before, At least two Fiend leaders remain alive, complete the endgame quest. I was sent to this place to bring back an NCR soldier and kill motor runner, but can I save the NCR dude and still make a deal with motor runner to just tell NCR he is dead? The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. Victor ® Kill-Vault ™ Mouse Trap The Victor ® Kill-Vault ™ Mouse Trap offers a clean and easy way to get rid of destructive, disease-carrying mice. Kill the Feinds, they don't need to live. I helped some people that were being held hostage in vault 3 and they gave me the password to the overseerers terminal. Like Diane mentions, they are outside for a reason. Now, I cannot seem to load the Recreation Area of Vault 3 without the game freezing on me. [14], Fiends have a variety of different weapons, from basic melee weapons such as knives and pool cues, to an unusually large number of high-tech range weapons like Laser RCWs and plasma rifles. The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. Violet, Cook-Cook, Driver Nephi, and Motor-Runner seem to be the most influential leaders, with Motor-Runner being the head that resides in and runs operations within Vault 3. founded by The Fiends are the main antagonistic group of Raiders in Fallout: New Vegas. Wipe them out. © 2020 GAMESPOT, A RED VENTURES COMPANY. They do not attack players, but can be killed for extra rewards, and immediately start to channel their escape portal. A bait trough with door reduces bait theft and ensures easy baiting, making … Whether it is murder, rape, or burning innocents for sport, these bloodshot-eyed Fiends are more than happy to bring their chaos to this area, which has become a source of growing concern for the New California Republic. If the Courier has not cleared out the hostile Fiends outside Vault 3, there is a chance that when they exit Vault 3, the Fiends will see Bryce Anders and kill him. In the future, there IS a quest that you can get to reenter Vault 101, and it DOES change the quest slightly, but the change isn't INCREDIBLY significant to the … Vault Dweller. Players play the part of … Same questions for the Powder Gangers. Note: if all players die and reset the battle, whatever loot the Fiends dropped will be lost! The group that also killed many groups of people entire tribes even? Then try each of these four main stories, based on your last save. They can't be the underwater ones can they, because they didn't unlock (I had to pick the lock) and they had terrible … This article is within the scope of the Fallout: New Vegas dialogue project.This project is designed to allow users to link to pages containing a character's dialogue for simpler and cleaner references by sorting through, cleaning up and categorizing quotes from every major character in Fallout: New Vegas..If you want to … Escaping Vault 101 without killing anyone - posted in Fallout 3 Discussion: Here's my problem: I want to properly loot Vault 101 in the Escape Quest. mentions Many raider camps are protected by makeshift walls and littered with graffiti. Fallout New Vegas community and everything related. level 2 Psychotic, and completely unpredictable. Vault 3 was once an ordinary and happy vault, but the water system started leaking one day and the lower levels were flooded, forcing its people to open its door to the outside to seek help. Note that killing the attacking Fiends in the vault does not always cause other Fiends to attack you. Vault 3 is home to the Fiends, and this will be our easiest objective, while Vault 22 is where Doctor Hildern’s quest There Stands the Grass takes place. Vault 3 Would they cause the NCR more trouble during the Second BoHD or would it just be better to wipe them out so post game they don't cause the legion trouble? It's easy to set with just one click, and the Kill Gate™ technology positions mice for a quick, clean kill. If you are unsure, save twice after completing most quests in game. Just exterminate both and be done with it as Caesar will just exterminate both factions regardless of your decision. As in chem fiends. In order to kill Motor-Runner you must first talk to Colonol Hsu until he mentions Motor-Runner and a ranger that went missing in Vault 3. New comments cannot be posted and votes cannot be cast. All Fiend leaders remain alive, complete the endgame quest. Vault 0 - This vault housed the best scientific and military minds of pre-war America. Fiends only appear in Fallout: New Vegas and the graphic novel All Roads. Great Khans faction armour will probably help you - you should have been given it when you were sent on that quest. notable members Press question mark to learn the rest of the keyboard shortcuts. so i go back to the guy from camp mccaran but i dont get a conversation option … [13], While the Fiends are openly hostile towards almost all groups in the Mojave Wasteland except the Great Khans, they do seem to co-operate with a few certain wasteland inhabitants. I'm doing a pro Legion play through. [9] It has become a big enough problem that Major Dhatri is putting bounties on the head of the Fiends' leaders. Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland, https://fallout.fandom.com/wiki/Fiends?oldid=3422956. The raiders took advantage of the vault dwellers' naivety and conned themselves into the vault, upon which they slaughtered every inhabitant and took Vault 3 as their own. The Fiends are erratic and dangerous; their mental stability is not helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans. Important Items in This Area Pugilism Illustrated Vault 11¶ Make your way to Vault 11 along the northern end of the El Dorado Dry… If you pick your targets and stay hidden, you may be able to eliminate most of the opposition before you even deal with Motor Runner. If it's only for those reasons, this makes no sense at all. Like. Biggest gang of raiders I've ever seen. Are known for enslaving people? 1 Bestiary Entry 2 Associated Quests 3 Combat Tactics 4 Trivia 5 See Also 6 Videos 7 Gallery 8 External Links I … Kill the Feinds, they don't need to live. Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. Fiends always have red eyes, a side effect from their constant chem consumption. When talking to Colonel Hsu, the commanding officer at Camp McCarran, he will mention that the Fiends of New Vegas are causing a lot of trouble for the NCR. Lore wise would they be assimilated into the Legion or simply wiped out? Spoilers Ahead I guess since if you don't destroy the fiends they attack Camp McCarran during the 2nd BoHD and the narrator says massive casualties on both sides it kills 2 birds with one stone I guess I'll stick with them staying alive. A group of four to six Fiends will always respawn around Fiend territory. Fallout: New Vegas The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Sometime in the 23rd century, an unexpected water leak forced the Vault dwellers to open in hopes of trading with the outside. Motor-Runner will also never become hostile unless you attack him. Also, make sure that you have killed all the hostile fiends outside Vault 3 before you head inside, so that you're not still in [CAUTION] or [DANGER]. Like many other raider groups, the Fiends split into small war-parties, usually between three to four members, which allows them to operate in an enormous portion of the outer New Vegas, aside from their main area of the western and south-western city. Upon fast-traveling to Freeside East Gate, some Fiends may be spawned nearby. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area. A group of three Fiends respawn at a fixed location between, The Fiends may constantly be found in a firefight against patrolling, Although wearing Great Khan armor will make Fiends at Vault 3 friendly, other Fiends anywhere in the wasteland will still attack the player character, including those just outside of the vault. The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. I also don't want to kill anyone who might otherwise be alive in Trouble on the Homefront. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas. Really though, think like your character: what would s/he do? All Roads. Vault 3 Location [edit source] If I am not mistaken, Vault 3 is … I know that I'll someday be going back to the Vault for a quest. k so i went through vault 3 and killed everyone there then started searching for bryce anders since the guy from camp mccaran told me so. Where are these doors? A couple of weeks after opening the Vault, the residents were massacred by a group of raiders known as the Fiends. headquarters South Vegas Ruins Should I keep the Fiends around? The Fiends … Content is available under CC BY-SA 3.0 unless otherwise noted. They are a completely murderous band of drug-addicted lunatics who terrorize the ruins of Southern Vegas from their base at Vault 3, which was one of the few vaults with no negative side effects and was filled with peaceful and happy people until the Fiends came and murdered everyone. Probably raped many many women? Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Lore wise would they be assimilated into the Legion or simply wiped out? Some Fiends can occasionally be found carrying weapons like chainsaws, Rippers, and flamers. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever. Borderlands 3 is currently taking the world by storm, but there are a number of very important things you should know before you get started. Depending on the size of the caravans, a few of those could easily supply the fiends. Although he shares the surname with the Great Khan Anders , there is no proof that they are related. The Fiends have also used the neon signs from Zapp's Neon Signs to erect a perimeter fence around their territory.[15]. *Spoilers* You get a quest later on involving vault 101 and the overseer if you let him live, I don't know if you get the same quest if you kill him, or whether you get a different one (or one at all for that matter). Violent drug addicts You'll probably have to pass through Fiend Territory to get there (more Fiends to kill… [3], Although they are widely hated by the NCR due to their unpredictability and chem addiction/insanity, to the point of having a bounty put on their leaders' heads, the NCR cannot do much about them, due to the restriction of issued orders to hold the line around the area, along with the vault providing a fallback point to the Fiends.[4]. Upon fast-traveling to Camp McCarran, two Fiends may be attacking the entrance. Gameplay Locations When entering Vault 3 you need to make an important decision. They dress in various raider armors and wear distinct helmets adorned with war-painted ruminant skulls. I unlocked the terminal and clicked on "Unlock Storage Room doors". Pack of drugged-out killers. Walkthrough. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up Earth. But when I was escaping, I pretty much killed all 7 of the guards between me and freedom (actually, there's only 2-3 that get in your way, the rest are more like sidetrips). Jul 15, 2015 @ 11:38pm I only kill the evil and/or the mean, like fiends or legion ♥♥♥♥ for example. Plus a lot of Fiends could scavenge from their dead comrades and use the gun later, and that could account for a lot of it too. The Fiends are a raider gang made up entirely of chem fiends, hence their name,[1][2] in the Mojave Wasteland and New Vegas area in 2281. People They killed a entire vault, raped women, and enslaved them. With a Speech check of 65, one can convince the main guard of Vault 3 that they are a Great Khan selling chems, which can be sold for 20 caps each or 22 caps with a Barter of 65. Motor-Runner Unfortunately, the first people they came across were a gang of bloodthirsty, chem-addicted raiders, lead by a man called Motor-Runner, who was loitering in the near vicinity of the vault. He can be found in his 'throne room' in the Vault 3 maintenance wing flanked by his two guard dogs, BoneGnash and GhashBone. Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players. Usually, the Fiends in the entrance room of the vault will never attack if you passed the speech check and you don't attack them. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely. I'm just curious. Motor-Runner is the overall leader of the Fiends, located in Vault 3 in 2281. It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set. Killing Fiends grants positive Karma. As I've just discovered to my infinite displeasure, I need baseid to get the set essential … Connections Although wearing Great Khan armor will make Fiends at Vault 3 friendly, other Fiends anywhere in the wasteland will still attack the player character, including those just outside of the vault. At times, they utilize traps in order to protect their shelter, as seen inside Zapp's Neon Signs. The Fiends have little organization, except for their occupation of Vault 3, often aimlessly roaming the northern Mojave looking for their next chem score or an innocent wastelander to jump. Kill any Fiend leader, complete the endgame quest. Fiends are hated by almost all residents of. Nothing like addiction to swell your numbers. The Great Vault is the weekly chest in Shadowlands, providing players with an extra piece of gear by completing up to nine activities across Raid, Mythic+, and PvP. 26. share. Found on all Fiend helmets [10] They are hated by most residents of Westside, as they are a constant danger to the settlement, going as far as to simply walk into peoples homes and kidnap them. ... It’s possible that there was some from vault 3, and many bandits are “sane” enough to have deals with and … Over the course of battle, Treasure Fiends jump from Greed's back when she charges into an obstacle. [8], The NCR, meanwhile, looks upon the Fiends with growing concern, as their activity remains a constant background threat to their military's local headquarters at Camp McCarran. [11], On the Strip, the Omertas also have some trouble with Fiends,[12] as their secret gun shipments are occasionally compromised by Fiend activity. Fallout: New Vegas faction 1) if you kill the overseer on your way out, then when you return to vault 101 there will be general chaos, with the "kids" rebelling against the adults to open the vault. If you’ve got a high Sneak score, however, you can sneak around and murder the Fiends in the vault before you kill Motor-Runner… most of them, anyways. Fiends also have a third eye which they use to hypnotize its opponents. He's doing a pro legion character, you know, legion? Seeing them as inferior fighters, he also plans to betray and eradicate the gang as soon as he is in control of New Vegas, rather than integrating them into the Legion. Do not kill any Fiend leaders, complete the endgame quest, The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 2.3 Other interactions 3 Inventory 4 Notes 5 Notable quotes 6 Appearances 7 Bugs 8 Gallery Mentally stable enough to control the band of drugged psychotics … Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. Control Vault designed to be opened after 20 years. In this guide, we will explain the objectives you must complete to unlock more Great Vault rewards, how to improve the ilvl of your Great Vault rewards, and where the … There are many Fiends in Vault 3 that can be found already dead in several residential rooms, apparently having died of either chem overdoses or fatal infighting between themselves. Thanks. appearances Take your favorite fandoms with you and never miss a beat. Usually, the Fiends in the entrance room of the vault will never attack if you passed the speech check and you don't attack them. Outside, they are usually gathered around campfires where much of their scavenged items, such as first aid and ammunition boxes, can be found scattered around. parent It occurs after I have reverse-pickpocketed Live Grenades onto Fiends in the Recreation Area, thus killing some of them. They are mostly found carrying basic guns like caravan shotguns, varmint rifles, and silenced .22 SMGs. Cook-Cook, for example, is known to have bought slaves from Saint James and Dermot. Made savage by excessive chem use, the Fiends of New Vegas are the most numerous and troublesome raiders of the Mojave Wasteland. Hsu mentions the Fiend leader Motor-Runner and offers a bounty for proof of death of the Fiend.. Head to the South Vegas Ruins and enter Vault 3.After passing through the main area of the Vault… Cook-CookDriver NephiVioletDanielDukeRazz (formerly)Jackson Night Terror This page was last edited on 3 July 2019, at 17:18. when i finally got to the only room i didnt check after all the BS traps i went through i find this guy dead. 1 Profile 1.1 First Kalpa 1.2 Second Kalpa 1.3 Third Kalpa 1.4 Fourth Kalpa 1.5 Fifth Kalpa 1.6 Amala Grave Run 2 Demons 2.1 First Kalpa 2.2 Second Kalpa 2.3 Third Kalpa 2.4 Fourth Kalpa 2.5 Fifth Kalpa 3 Trivia The … Vault 3. The beast likely resembles a deer but its size resembles more a barn. Amata gets kinda angry at you and doesn't wanna talk to you if you kill her father--family instinct, I guess--but she DOES help you escape Vault 101 a few minutes later. This ending overrides all others for the Fiends if this condition is met. Kill exactly three Fiend leaders, complete the endgame quest. [5], The Fiends are loosely affiliated with Caesar's Legion, who welcome the constant trouble the raiders create for the NCR, and their Frumentarii regularly feed them with information of the NCR troop movement to maximize the damage the Fiends does to them,[6] even going as far as to not attack any caravans marked by the Legion. The Labyrinth of Amala is an optional dungeon available in the updated re-release of Shin Megami Tensei III: Nocturne. Fiends can sometimes be fighting in The Thorn. Vault 3 is filled to the freakin brim with fiends, and they won't be a problem for me to take down, but is there any reason to let him live? The Vault is located to the west of Camp McCarran within the Fiend Territory. In groups, they can be dangerous. Fiends may sometimes spawn and attack the player character outside of the. 0. Raiders Having firmly rooted themselves in this safe haven, the Fiends have since steadily grown stronger, and they now claim a large part of the southwestern New Vegas conurbation as their territory. The Fiends attack anyone aside from the Great Khans, who supply them with chems. Due to the wide range of different weapons varying from Fiend to Fiend, it is assumed that they are either scavenged, stolen or looted off people they had killed. leader(s) The NCR thought that they had killed him many times, which prompted Colonel James Hsu to give Bryce Anders the mission of killing the Fiend leader personally and destabilize the Fiends. Press J to jump to the feed. They killed a entire vault, raped women, and enslaved them. If the Legion wins, and any of the Fiends' four leaders are alive, Caesar has them exterminated.